Our friends at We Are What We Do swim against the tide: while much of the media and society demonises video games and gamers, they see the upside of this universal adolescent pursuit (after all, more that 90% play in some surveys).
They are trying to develop a game that uses biofeedback to teach skills that may improve the young person’s ability to manage their emotions and therefore preserve their mental health. Will it work? We don’t know, but it’s worth finding out!
The project has been shortlisted for the £500,00 Google impact prize . Please head over and vote!!